A downloadable tool for Windows

Download NowName your own price

๐ŸŽจ RASTER MASTER — Sprite / Icon / Map / Animation / Sound Editor

The all-in-one graphics workstation for retro and modern game developers.

CREATE LIKE IT'S 1993 — SHIP LIKE IT'S 2026

Remember when making games meant crafting every pixel by hand? Raster Master brings that magic back — with a modern editor that speaks the language of every compiler you've ever loved.

Draw sprites. Build tile maps. Animate characters. Generate sound effects. Then export ready-to-compile source code for 20+ languages and compilers — no middleware, no dependencies, no hassle.

โœจ WHAT MAKES RASTER MASTER DIFFERENT?

Most sprite editors give you a PNG and wish you luck. Raster Master gives you embedded source code arrays that drop straight into your project. Hit export, paste into your code, compile, run. That's it.

Whether you're building a QuickBASIC adventure, a Turbo Pascal platformer, a raylib arcade game for the web, or an AmigaBASIC demo — Raster Master has you covered with native export for each target.

๐Ÿ› ๏ธ FEATURES

Sprite & Icon Editor — Full pixel editor with support for 2, 4 (CGA), 16 (EGA), and 256 color palettes. Multiple image management with filmstrip thumbnail view. Import from PNG, BMP, JPG, GIF, PCX, IFF/ILBM, sprite sheets, or paste directly from your clipboard.

Tile Map Editor — Design 2D game worlds using your sprites as tiles. Export complete map data alongside your graphics. Perfect for RPGs, platformers, puzzle games, and top-down adventures.

Sprite Animation — Sequence your sprites into frame-by-frame animations with playback controls and FPS gauge. Export animation data ready for your game loop.

Sound Effects Generator — Built-in sfxr-style synthesizer for creating retro bleeps, explosions, power-ups, and laser sounds without leaving the editor.

Project Files — Save everything into a single portable project file. Move it between machines, share it with collaborators, back it up — all your assets travel together.

Sprite Sheet Export — Generate sprite sheets compatible with raylib, SDL, and other popular game libraries.

๐ŸŽฏ SUPPORTED EXPORT TARGETS

Modern: raylib ยท Emscripten (web browser games!) ยท JavaScript putImageData ยท FreeBASIC ยท QB64

Classic PC: QuickBASIC ยท GW-BASIC ยท BASICA ยท PC-BASIC ยท Turbo Pascal ยท Turbo C ยท Turbo Basic ยท Quick C ยท Power Basic ยท Open Watcom ยท GCC

Amiga: AmigaBASIC (Bobs, VSprites, PUT) ยท Amiga C (vbcc) ยท Amiga Pascal (HiSoft, FreePascal 68k)

Export Formats: Source code arrays ยท RES text bundles ยท RES binary bundles ยท PNG ยท BMP ยท RAW ยท XGF ยท VGA Mode X (XLIB LBM/PBM)

๐ŸŒ PUBLISH BROWSER GAMES

Pair Raster Master with raylib and emscripten to create fully playable web browser games you can upload right here on itch.io. Design your graphics, export your code, compile, and publish — the complete pipeline from pixel to player.

๐Ÿ’ก WHO IS THIS FOR?

โ†’ Retro enthusiasts recreating the DOS and Amiga era โ†’ Game jam participants who need fast pixel-to-code workflows โ†’ Hobbyist developers working in BASIC, Pascal, or C โ†’ Educators teaching classic game programming โ†’ raylib developers who want a dedicated sprite and map workflow โ†’ Anyone tired of converting PNGs into DATA statements by hand

๐Ÿ“‹ SYSTEM REQUIREMENTS

Windows 7 / 8 / 10 / 11 64-bit and 32-bit builds included

๐Ÿš€ 127 RELEASES AND COUNTING

Raster Master is actively developed with frequent updates, new export targets, and feature additions. What started as a DOS utility 30 years ago has evolved into a full-featured graphics workstation — and it's still growing.

Download it. Draw something. Ship a game.


Updated 16 hours ago
StatusIn development
CategoryTool
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRetroNick2020
Tags2D, Aseprite, font-sheet, map-editor, piskel, pyxel-edit, raylib, sprite-editor, sprite-sheet, tiled
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

RM.exe 4.7 MB
RM32.exe 3.4 MB
RM.zip 1.5 MB
RM32.zip 1.3 MB

Development log